Connect2Media – Timeloop Teaser Trailer Revealed

29 06 2009


The first gameplay footage of Connect2Media’s innovative and truly brain-melting puzzler Timeloop has been revealed on the developer’s official YouTube channel. The game will launch on iTunes soon for iPhone and iPod Touch consoles and as always, we will be the first to let you know when the game arrives.

Short but sweet, the trailer gives a slight taste of what gamers can except when the game launches. Using some very clever time shifting techniques, players must help plucky janitor robot Nik save scientists from a haywire laboratory. Check back soon for more info!


High Speed Chase 2.0 First Images Revealed

25 06 2009


London-based flash and mobile developer JohnnyTwoShoes has today revealed the first gameplay images of its forthcoming App Store release High Speed Chase 2.0

The game is a superb blend of Burnout, Spyhunter and Twisted Metal as players must complete a series of 20 missions involving hard-hitting road combat, explosive gunplay and insane stunts.

Check out the superb images below and keep on checking back for the official launch release next week. For the original flash version of High Speed Chase 1.0, please visit




Welcome Aboard: JohnnyTwoShoes

18 06 2009


Ink Media has today joined forces with superb iPhone and Flash developer JohnnyTwoShoes, creators of the hottest new game on the App Store, High Speed Chase.


We’ll be getting the need for speed as we help the guys raise awareness of their new title, which is a classic blend of high-octane car duelling and explosive gunplay similar to the classic Spyhunter series.

Selling on App store now for the criminal price of 59p, this is a must have, with the whopping update 1.2 about to launch soon. Developed around customer feedback, this latest expansion drastically changes the game, making it bigger and better than the majority of titles on the app store for such a generous asking price.

As always, your friendly neighbourhood Ink Media will have a press release to announce the launch of update 1.2, along with the long list of new features and promo codes available for reviewers. So if you would like to review the game, please get in touch.

In the meantime, please visit the developer’s official site at:

iPhone 3.0 & the Future of Mobile Gaming

16 06 2009


Now that I’ve returned from my holiday all tanned, with the internet now fixed in our office and with a string of great projects kicking off this week, normal posting can resume.

First, last week saw three of our clients, Dynamo Games, Tag Games and Digital Goldfish interviewed by on iPhone 3.o, the evolution of handheld distribution and what the future holds for the mobile gaming industry.

It’s a superb read, so if you are into Apple, mobile gaming and gadgetry of any kind, this is a must-read.

Let us know what you make of the piece and your opinions on iPhone 3.0

BRB & Guitar Solos Forged in Hell

3 06 2009

It’s been a crazy week here at Ink Media HQ, with a change of office and lots of new business on the go. Unfortunately, we’re now internet-less for the next week, which is a major inconvenience but hey we’ll get through it right?

We have a major new project in the works with a shiny new client that we’ll be able to announce next week (it’s a biggie!), but until then, please enjoy Dave’s interview with Guitar Hero Metallica developer Neversoft, as published on

…then buy the game, it’s superb! \m/

Interview: Neversoft talk Guitar Hero Metallica


When California-based developer Neversoft announced it was working on a version of Guitar Hero based entirely on the rise and rise of Platinum selling rock band Aerosmith, fans of the series didn’t quite know what to expect. Some bemoaned the choice of band and got snippy because their favourite band wasn’t the focus of the game, while others saw a very clever progression of the series.

The game turned out brilliantly, delivering an in-depth charting of the group’s rise to fame, spanning their 14 album discography and including some great input from the band members. The template was now set for other bands to follow suit and Metallica, who had been quite unsuccessfully looking for the perfect video game crossover for years, had finally found their way to rock out in game form

Marrying Guitar Hero and Metallica really is a match made in heaven. You have a band that has sold an estimated 100 million records since forming in 1981 and penned some of the most influential and memorable metal tunes in history. Love them or loathe them, there’s simply no arguing that are the natural fit for the Guitar Hero treatment.

It all came about after a rather embarrassing sounding Metallica game was understandably canned. Lead Designer at Neversoft Alan Flores explains how it happened: “Metallica were very interested in doing their own video game. A few years back they had a deal to make a car combat game based on the band, but the deal fell through. Then, Guitar Hero got onto their radar because James (Hetfield’s) and Lars (Ulrich’s) kids played it and they saw what a cool way it was to introduce new people to their music. So, around the time we were finishing up Guitar Hero Aerosmith someone from Activision showed the game to Metallica and they saw what we could do if we focused a game on a band and they were totally on board.”

The deal was done and the game was set to be an epic compilation of some truly classic tracks that would eventually include 28 Metallica master recordings and 21 songs from guest acts, but with such a diverse roster to choose from, the team had to make some painful decisions regarding the final set list.

Alan explains, “It was very hard making those last few selections, especially for the guys in Metallica. For the first bunch of songs it’s really quite easy. Of course we are going to include classics like “Seek and Destroy,” “Creeping Death” and “Master of Puppets,” but when we got down to the point where we could only have two more songs and the Metallica guys had these five songs they really wanted in the game, it was tough. Metallica music is very personal to those guys. What might not be a big “hit” or a very well known song to us sometimes has a deep personal meaning to Lars and James, for example. I think, in the end, we wound up with an absolutely killer set list of not just great Metallica songs, but also great guest artists.”

Speaking of guest acts, the game includes a great range of artists including Mastodon, Slayer, Queen, Machine Head and System of a Down plus a download pack of Metallica’s latest album Death Magnetic. All of the featured groups are personal favourites of the band and most have shared a stage with them at some point over the years. Also, the venues for each stage are Neversoft interpretations of real-life locations that the band have played.

Needless to say, the Neversoft team are all big fans of the band and this shows throughout the game from start to finish. Alan explains how his team got the look and feel of the title nailed down, “We interviewed Metallica and got so much great information out of them. They told us about important moments on stage and venues they love to play. For example, they felt that we just had to include Donnington Park in the game and they also really wanted it to be one of the last venues because they felt like once they made it there, they had really made it. We also did full band motion capture for a couple of days recording the six songs that are played in each round. The band was really into it and I think it shows in their in-game performances. They’re not just faking it, they are really giving a full on performance.”

“Full on” is fitting as the way the band members move on stage is comprised of easily the slickest animation in a Guitar Hero game yet. For those who feel that this is something of a cash cow, think again, this is perhaps the most comprehensive package of tunes in the series so far, with the look, atmosphere and pacing that fans of heavy metal are sure to enjoy. Perhaps this is why the developer decided to include an all new ‘Expert+’ mode for drummers who love to hammer their kits to death.

Alan gives an insight into this brutal difficulty setting, “Expert+ was included in Guitar Hero Metallica because it is the only way to do Metallica music correctly on the drums. There are so many songs with double bass so if we didn’t have a double bass pedal we just wouldn’t be able to track the music correctly. The Guitar Hero fan base is definitely getting better at playing the game but there are some really tough songs in Guitar Hero Metallica. Don’t get me wrong, the game is still totally accessible to new and casual players who play on beginner, easy and medium, but if you are playing Expert or Expert+ on drums the game is going to kick your butt at the end. Watch someone try and play Slayer’s “War Ensemble” on Expert+ drums sometime. It’s insane!”

While the Guitar Hero series is a master class in how to make an accessible and vastly enjoyable music-based game, this latest instalment really does ramp things up to eleven. Everything from note placement, the visuals and the track list is faultless, with some truly iconic air guitar moments and rock karaoke gold now yours to perform. Expect parties and bedrooms across the country to get that little bit louder from now on.

Tag Games and Goldstriker International invite you to get your bling on with Car Jack Streets Update!

27 05 2009

Update 1.1 includes chance to win a limited edition gold plated iPod Touch engraved with the CJS logo!

Dundee Monday 25 May 2009 – Tag Games has today launched the first in a series of free updates for its explosive App Store hit, Car Jack Streets. In addition to a huge number of improvements and fixes the free update offers both existing and new players the opportunity to win a limited edition Gold plated iPod Touch, engraved with the Car Jack Streets logo!


One exclusive Gold plated Car Jack Streets iPod Touch will be produced in conjunction with Goldstriker International ( Tag expects the competition to appeal to anyone with a love of bling! Competition entry is simple, gamers must collect all of the 50 hidden packages strewn across Jack City and register to the online ranking boards. The competition closes on 3rd July 2009 when Tag will draw one winner at random.

While the innovative crime simulator received an average review score of 8.2 from over 22 leading game review sites, the update has been created entirely around the suggestions of both player and critic feedback. Delivering the best in dedicated fan service, Tag Games has listened closely to the fans and has modified the game based on their suggestions.

Creative director at Tag Games Jamie Bryan said: “Because we are an independent developer, we really appreciate every single sale of our games and really do take onboard the feedback we receive in the hope of producing bigger and better titles that cater to the fans. This really is a massive update that revamps many aspects of the game that critics felt could have been improved on. I think players of the initial launch will be pleasantly surprised by what we have done in this update, while newcomers will experience a slick title, offering hours of mayhem and fun.”

The first expansive update will add a wide range of new features and fixes to Car Jack Streets including:

*Fully interactive ‘Jack City’ map available from your GPS

*All major reported bugs will be remedied once players install the update

*New ‘steering wheel’ control method for casual players and increased button responsiveness

*Randal now has increased lives. Players now have five chances to pay mob boss Frankie, making the game less harsh if you miss a payment

*Randal can now carry up to five weapons at a time and cycle through them at will

*Players now have the option of returning to their condo safe house to save weapons and vehicle before exiting the game

*Two new vehicles. The destructive Sports Utility Tank and the Sky Copter

*Players can now play their own iPod music in the game

The second update pack for Car Jack Streets iPhone is already in development at Tag Games, with a targeted release date for early June. It will further bolster the game with multiple languages and further improvements. Also, a free survival mode mini-game is also in development entitled Car Jack Streets: Survival. Inspired by classic games such as Smash TV and Geometry Wars, Tag hope it will both appeal to those yet to purchase the game as well as existing CJS fans.

Please contact Ink Media at you would like to interview the team at Tag Games.

Car Jack Streets is currently available now on the iPhone App Store priced £1.79 / $2.99 / Euro 2.39.


For press information, assets or promotional download codes for Car Jack Streets, please contact:

Dave Cook
Managing Director, Ink Media
t: +44 (0)131 557 2183
m:+44 (0)7525358281

Paul Farley
Managing Director, Tag Games
t: +44 (0)1382 220 925

m: +44 (0)7824 614 105

About Tag Games

Tag Games is an independent game development studio and publisher based in Dundee, Scotland. Formed in 2006 Tag has quickly established itself as a leader in the creation of games for mobile platforms.

After earning critical acclaim with their launch title Dead Water Tag have since successfully released 11 mobile games across a variety of genres and supporting a wide number of mobile technologies including iPhone, Android, J2ME, BREW, Blackberry in addition to Nintendo DS and Sony PSP.

Tag’s reputation for flexibility, innovation and delivery is second to none, successfully balancing the creation of original IP alongside development of licensed and commission titles. Tag Games partners include Connect2Media, I-play, Big Fish Games, GlobalFun, Red Kite Animation and Sandlot Games.

During 2009 Tag Games has become one of the first big name mobile game studios to begin development of a range of titles exclusively for the Google Android operating system, one of only a small handful of companies doing so in the UK.

Bloons iPhone hits number one in the US

9 05 2009


Congratulations to our client, independent mobile developer Digital Goldfish for reaching the top spot in the Apple App Store US chart, with their horribly addictive arcade puzzler Bloons.

The game is a mobile version of the popular flash original developed by New Zealand studio Ninja Kiwi and features 50 made-for-iPhone stages and all new features.

The aim is to help your little monkey hero burst as many balloons as possible by throwing darts at them. Players must gauge the angles correctly and pull off a range trick shots to win.


The first free update for Bloons iPhone will be available via app store soon and features an additional 50 stages, unlimited darts mode and a level editor.

We’ll have more news on this as the update launches but for now, get on the app store and download the game, it’s absolutely brilliant.