JohnnyTwoShoes – High Speed Chase 2.0 Gameplay Trailer Unveiled

30 06 2009

JohnnyTwoShoes

London-based flash and mobile developer JohnnyTwoShoes has revealed the first gameplay trailer for its explosive new title High Speed Chase 2.0, which will be boosting its way onto iPhone and iPod Touch consoles in July. The game mixes intense road battles, ludicrous stunts and explosive gunplay as you tear across 20 action packed missions takign out targets as you go.

Take a look at the video below and prepare to be blown away. We’ll have more on the gamein the run up to launch so keep checking back.

Vroom Vroom!





Connect2Media – Timeloop Teaser Trailer Revealed

29 06 2009

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The first gameplay footage of Connect2Media’s innovative and truly brain-melting puzzler Timeloop has been revealed on the developer’s official YouTube channel. The game will launch on iTunes soon for iPhone and iPod Touch consoles and as always, we will be the first to let you know when the game arrives.

Short but sweet, the trailer gives a slight taste of what gamers can except when the game launches. Using some very clever time shifting techniques, players must help plucky janitor robot Nik save scientists from a haywire laboratory. Check back soon for more info!





Welcome Aboard: Connect2Media

26 06 2009

Image2Ink Media can today announce that is is teaming up with Manchester-based iPhone developer Connect2Media, to assist the studio with its forthcoming season of new games. Kicking off with the mind-bending, time-warping puzzle title Timeloop,  expect to see a lot on this superb developer in weeks to come.

Here is their official Summer title launch press release. Please get in touch if you would like assets or review code for any of these titles. Official game releases are on the way as the games hit the app store. Watch this space!

CONNECT2MEDIA ANNOUNCE IPHONE LINE UP

26th June 2009

Connect2Media, has announced their iPhone release schedule for the summer with a line-up that includes titles like classic casual title ‘Tumblebugs’ and brand new IP ‘Timeloop’.

Connect2Media has already released ‘Go! Go! Rescue Squad!’ on the App Store and the next game will be ‘Timeloop’, another brand new IP created in-house at the company’s Manchester development studio. Timeloop is an arcade puzzle game which sees the player using short jumps in time (Timeloops) to travel back in time to help their previous self solve puzzles – really, it makes sense in-game!

Next up comes classic casual game ‘Tumblebugs’. With well over 35 million downloads or free-plays to date of the web version the game is a true ‘mass market’ product. The game has topped download charts on all of the major games sites including Yahoo!, Big Fish Games, Shockwave, AOL and Oberon and spent four months in Real Arcade’s top ten. The iPhone version has been created by Tag Games who have scored a massive App Store hit with their excellent ‘Car Jack Streets’.

‘String ‘Em In’ hits the App Store next. The interactive TV smash hit is already played by millions around the world. The intuitive word game is available to over 11 million homes in the UK alone, enjoying exceptional replay rates and becoming the most played game on Virgin Media UK cable network. The game has recently launched on Facebook where it has enjoyed immense international success.

Then the first of brand new, cross-platform, franchise ‘365 Sudoku’ arrives on the App Store. The 365 brand is aimed squarely at casual gamers and is the first in a line of trustworthy products that will deliver timelessly playable games in a slick, iPhone environment with presentation and features that make full use of the iPhone’s features.

“Like the iPhone, the App Store is a unique channel that demands new ways to market product,” said Eric Hobson, CEO of Connect2Media. “By not rushing into the market immediately we have been able to come in with a dedicated roadmap and marketing campaigns that will address all manner of iPhone and iPod touch consumer.”

ENDS

For more information, assets, promotional codes or ad hoc builds of any of the above titles, please contact:

Dave Cook
MD, Ink Media
The Next-Gen Public Relations company
t: 0131-557-2183
m: 07525-358-281
w: www.ink-media.co.uk
twitter: davescook

Stephen Hey
Connect2Media
T: +44 (0)161 233 1839
E: shey@connect2media.com

About Connect2Media

Connect2Media develops and publishes interactive entertainment across multiple platforms including mobile, web and interactive TV. Headquartered in Manchester, UK, the company distributes globally including EMEA, Latin America and Asia. Connect2Media publishes and distributes a number of major franchises including Guitar Hero®, World Poker Tour and Civilisation as well as a range of original properties including Go! Go! Rescue Squad! The company has a number of third party relationships with major software, entertainment and media franchise holders who to take their IP’s to new platforms. Headquartered in Manchester, UK, with offices in Paris, Munich, Madrid, Krakow, Tel Aviv, Sao Paulo and Bangkok, Connect2Media is firmly established as a global force in multi-platform publishing.

Designated trademarks and brands are the property of their respective owners. E&OE.





High Speed Chase 2.0 First Images Revealed

25 06 2009

JohnnyTwoShoes

London-based flash and mobile developer JohnnyTwoShoes has today revealed the first gameplay images of its forthcoming App Store release High Speed Chase 2.0

The game is a superb blend of Burnout, Spyhunter and Twisted Metal as players must complete a series of 20 missions involving hard-hitting road combat, explosive gunplay and insane stunts.

Check out the superb images below and keep on checking back for the official launch release next week. For the original flash version of High Speed Chase 1.0, please visit www.johnnytwoshoes.com

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Welcome Aboard: JohnnyTwoShoes

18 06 2009

JohnnyTwoShoes

Ink Media has today joined forces with superb iPhone and Flash developer JohnnyTwoShoes, creators of the hottest new game on the App Store, High Speed Chase.

highspeedchase

We’ll be getting the need for speed as we help the guys raise awareness of their new title, which is a classic blend of high-octane car duelling and explosive gunplay similar to the classic Spyhunter series.

Selling on App store now for the criminal price of 59p, this is a must have, with the whopping update 1.2 about to launch soon. Developed around customer feedback, this latest expansion drastically changes the game, making it bigger and better than the majority of titles on the app store for such a generous asking price.

As always, your friendly neighbourhood Ink Media will have a press release to announce the launch of update 1.2, along with the long list of new features and promo codes available for reviewers. So if you would like to review the game, please get in touch.

In the meantime, please visit the developer’s official site at:

http://www.johnnytwoshoes.com/





iPhone 3.0 & the Future of Mobile Gaming

16 06 2009

iphone_home

Now that I’ve returned from my holiday all tanned, with the internet now fixed in our office and with a string of great projects kicking off this week, normal posting can resume.

First, last week saw three of our clients, Dynamo Games, Tag Games and Digital Goldfish interviewed by GamesIndustry.biz on iPhone 3.o, the evolution of handheld distribution and what the future holds for the mobile gaming industry.

It’s a superb read, so if you are into Apple, mobile gaming and gadgetry of any kind, this is a must-read.

http://www.gamesindustry.biz/articles/iphone-3-0

Let us know what you make of the piece and your opinions on iPhone 3.0





BRB & Guitar Solos Forged in Hell

3 06 2009

It’s been a crazy week here at Ink Media HQ, with a change of office and lots of new business on the go. Unfortunately, we’re now internet-less for the next week, which is a major inconvenience but hey we’ll get through it right?

We have a major new project in the works with a shiny new client that we’ll be able to announce next week (it’s a biggie!), but until then, please enjoy Dave’s interview with Guitar Hero Metallica developer Neversoft, as published on http://www.square-go.com

…then buy the game, it’s superb! \m/

Interview: Neversoft talk Guitar Hero Metallica

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When California-based developer Neversoft announced it was working on a version of Guitar Hero based entirely on the rise and rise of Platinum selling rock band Aerosmith, fans of the series didn’t quite know what to expect. Some bemoaned the choice of band and got snippy because their favourite band wasn’t the focus of the game, while others saw a very clever progression of the series.

The game turned out brilliantly, delivering an in-depth charting of the group’s rise to fame, spanning their 14 album discography and including some great input from the band members. The template was now set for other bands to follow suit and Metallica, who had been quite unsuccessfully looking for the perfect video game crossover for years, had finally found their way to rock out in game form

Marrying Guitar Hero and Metallica really is a match made in heaven. You have a band that has sold an estimated 100 million records since forming in 1981 and penned some of the most influential and memorable metal tunes in history. Love them or loathe them, there’s simply no arguing that are the natural fit for the Guitar Hero treatment.

It all came about after a rather embarrassing sounding Metallica game was understandably canned. Lead Designer at Neversoft Alan Flores explains how it happened: “Metallica were very interested in doing their own video game. A few years back they had a deal to make a car combat game based on the band, but the deal fell through. Then, Guitar Hero got onto their radar because James (Hetfield’s) and Lars (Ulrich’s) kids played it and they saw what a cool way it was to introduce new people to their music. So, around the time we were finishing up Guitar Hero Aerosmith someone from Activision showed the game to Metallica and they saw what we could do if we focused a game on a band and they were totally on board.”

The deal was done and the game was set to be an epic compilation of some truly classic tracks that would eventually include 28 Metallica master recordings and 21 songs from guest acts, but with such a diverse roster to choose from, the team had to make some painful decisions regarding the final set list.

Alan explains, “It was very hard making those last few selections, especially for the guys in Metallica. For the first bunch of songs it’s really quite easy. Of course we are going to include classics like “Seek and Destroy,” “Creeping Death” and “Master of Puppets,” but when we got down to the point where we could only have two more songs and the Metallica guys had these five songs they really wanted in the game, it was tough. Metallica music is very personal to those guys. What might not be a big “hit” or a very well known song to us sometimes has a deep personal meaning to Lars and James, for example. I think, in the end, we wound up with an absolutely killer set list of not just great Metallica songs, but also great guest artists.”

Speaking of guest acts, the game includes a great range of artists including Mastodon, Slayer, Queen, Machine Head and System of a Down plus a download pack of Metallica’s latest album Death Magnetic. All of the featured groups are personal favourites of the band and most have shared a stage with them at some point over the years. Also, the venues for each stage are Neversoft interpretations of real-life locations that the band have played.

Needless to say, the Neversoft team are all big fans of the band and this shows throughout the game from start to finish. Alan explains how his team got the look and feel of the title nailed down, “We interviewed Metallica and got so much great information out of them. They told us about important moments on stage and venues they love to play. For example, they felt that we just had to include Donnington Park in the game and they also really wanted it to be one of the last venues because they felt like once they made it there, they had really made it. We also did full band motion capture for a couple of days recording the six songs that are played in each round. The band was really into it and I think it shows in their in-game performances. They’re not just faking it, they are really giving a full on performance.”

“Full on” is fitting as the way the band members move on stage is comprised of easily the slickest animation in a Guitar Hero game yet. For those who feel that this is something of a cash cow, think again, this is perhaps the most comprehensive package of tunes in the series so far, with the look, atmosphere and pacing that fans of heavy metal are sure to enjoy. Perhaps this is why the developer decided to include an all new ‘Expert+’ mode for drummers who love to hammer their kits to death.

Alan gives an insight into this brutal difficulty setting, “Expert+ was included in Guitar Hero Metallica because it is the only way to do Metallica music correctly on the drums. There are so many songs with double bass so if we didn’t have a double bass pedal we just wouldn’t be able to track the music correctly. The Guitar Hero fan base is definitely getting better at playing the game but there are some really tough songs in Guitar Hero Metallica. Don’t get me wrong, the game is still totally accessible to new and casual players who play on beginner, easy and medium, but if you are playing Expert or Expert+ on drums the game is going to kick your butt at the end. Watch someone try and play Slayer’s “War Ensemble” on Expert+ drums sometime. It’s insane!”

While the Guitar Hero series is a master class in how to make an accessible and vastly enjoyable music-based game, this latest instalment really does ramp things up to eleven. Everything from note placement, the visuals and the track list is faultless, with some truly iconic air guitar moments and rock karaoke gold now yours to perform. Expect parties and bedrooms across the country to get that little bit louder from now on.